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Where to sell my game?

austynstuff

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I'm just wondering how to go about selling my game. I've tried asking random people if they know anyone, but no luck. My goal is just to get what I paid into it back... I'm very proud of it and if I don't sell it, I'd like to eventually include a revised version in my next game lol which I can hopefully make by selling this one, so I'd want to sell it with two options. Either its everything in one sum, or it's everything but with the ability for me to rerelease the revised version inside a later game. I sold a license back in 2016 or so with the ability to reskin and resell, so there could be other versions of this game out there, but I've yet to see them. I also don't have iphone lol so I wouldn't see them if they never ported it to android.

It will need to be updated to the latest ios... and I suggest tweaking the launch mechanism's location, and I was informed the graphics could be updated, but other than that, it's good to go. It's been forever since I worked with a coder on so I'm unsure if the "coming soon" section opens up as you get further, or if it's just a placeholder and we only have the ones wehave lol.


Please PM and Let me know if you have any interest or idea where to go.
 

ElliottStanton

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There are various platforms like Steam, itch.io, or even app stores if it's mobile-friendly. It depends on your game type and target audience.
 

JaxsonRangel

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Selling your game sounds like an exciting venture! Have you considered platforms like Steam or itch.io? They're great for indie game sales, and you can reach a broader audience. Also, you might want to explore game development communities or forums where folks actively look for projects to collaborate on.

Regarding the two options for selling your game, that's a smart approach! Giving buyers flexibility is always a plus. Updating to the latest iOS and tweaking the launch mechanism as suggested sounds like solid advice. As for the graphics, a fresh look can make a huge difference.

On a side note, have you thought about CS:GO skins? It's a popular market, and integrating CS:GO skins into your game might attract more attention. Collaborating with CS2 skins enthusiasts could open up new avenues.
 

austynstuff

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Selling your game sounds like an exciting venture! Have you considered platforms like Steam or itch.io? They're great for indie game sales, and you can reach a broader audience. Also, you might want to explore game development communities or forums where folks actively look for projects to collaborate on.

Regarding the two options for selling your game, that's a smart approach! Giving buyers flexibility is always a plus. Updating to the latest iOS and tweaking the launch mechanism as suggested sounds like solid advice. As for the graphics, a fresh look can make a huge difference.

On a side note, have you thought about CS:GO skins? It's a popular market, and integrating CS:GO skins into your game might attract more attention. Collaborating with CS2 skins enthusiasts could open up new avenues.
Thanks @JaxsonRangel for the CSgo suggestion! I think it might only be for counter strike though?
And also, thanks to you and @ElliottStanton about suggesting the other places, but I haven't looked at Steam or Itch yet. It's an iphone game, so I think that limits where I can sell it to consumers... But my goal is to sell it to a gaming house/company. I don't know where I got the term "gaming house" but I've been saying it for years. lol
 

Mr. Deleted

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Thanks @JaxsonRangel for the CSgo suggestion! I think it might only be for counter strike though?
And also, thanks to you and @ElliottStanton about suggesting the other places, but I haven't looked at Steam or Itch yet. It's an iphone game, so I think that limits where I can sell it to consumers... But my goal is to sell it to a gaming house/company. I don't know where I got the term "gaming house" but I've been saying it for years. lol
Not sure if King.com would buy games.
 

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