- Joined
- Jun 19, 2004
- Messages
- 197
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I am currently selling www.riseofchaos.com
I have just completed this game a few days ago, i based the concept on the game AOE2. The first round of this game has gone very well, I currently have Outwar, TopWebGames and a few other advertising the site, and we are picking up new players very fast, with a lot of good comments.
This game was very hard to program because players can choose from 13 different civilizations and each one can only create certain units. The image below is located in the game guide, and was created by myself.
http://riseofchaos.com/images/civilizations.gif
There is tons of features in this game, I'll list the ones off the top of my head...
- players can choose from 13 civilizations
- over 30 technologies (and still adding more)
- over 12 different war units to train (infantry, archerys, cavarly, siege weapons)
- 8 different buildings to construct
- player profiles, awesome private message system, message board, alliance boards, recruiting boards.
- 4 different resources, food, gold, stone and wood
- create alliances and dominate different area's
- and tons more...
I have been programing online text based games for over 5 years now, and I have put alot of effort into this game, and it wasn't easy to program. I'm sure just by looking at the game, you can tell it has a lot of work in it.
This is exactly what I'm selling
1. www.riseofchaos.com, including everything you see, game, users, everything
2. a www.topwebgames.com game owner account, that is paid for! which means Rise of Chaos is listed there as a "featured" game.
3. 2 months of my support and programming "ONLY FOR GAME"
How does it make money?
This game currently doesn't have any credit purchasing feature in it because I am waiting for at least 10,000 active accounts, unless it gets sold. If you where to reach 10,000 active accounts, you could clearly bring in around $5,000 USD a month just by selling credits/turns to users. Like i've said above, i've been programming and running online games for over 5 years, and anyone who has a turn based game should know thats what kind of income can be made from something like this.
NOTE: This game was programmed 100% by myself, and I am choosing to sell this game because I do not just have the time to manage a website at the moment. This game is the only existing game of its kind, the source code will not be resold, and you will own all rights.
Asking Price: $10,000 usd
--- PM's only please. ---
I have just completed this game a few days ago, i based the concept on the game AOE2. The first round of this game has gone very well, I currently have Outwar, TopWebGames and a few other advertising the site, and we are picking up new players very fast, with a lot of good comments.
This game was very hard to program because players can choose from 13 different civilizations and each one can only create certain units. The image below is located in the game guide, and was created by myself.
http://riseofchaos.com/images/civilizations.gif
There is tons of features in this game, I'll list the ones off the top of my head...
- players can choose from 13 civilizations
- over 30 technologies (and still adding more)
- over 12 different war units to train (infantry, archerys, cavarly, siege weapons)
- 8 different buildings to construct
- player profiles, awesome private message system, message board, alliance boards, recruiting boards.
- 4 different resources, food, gold, stone and wood
- create alliances and dominate different area's
- and tons more...
I have been programing online text based games for over 5 years now, and I have put alot of effort into this game, and it wasn't easy to program. I'm sure just by looking at the game, you can tell it has a lot of work in it.
This is exactly what I'm selling
1. www.riseofchaos.com, including everything you see, game, users, everything
2. a www.topwebgames.com game owner account, that is paid for! which means Rise of Chaos is listed there as a "featured" game.
3. 2 months of my support and programming "ONLY FOR GAME"
How does it make money?
This game currently doesn't have any credit purchasing feature in it because I am waiting for at least 10,000 active accounts, unless it gets sold. If you where to reach 10,000 active accounts, you could clearly bring in around $5,000 USD a month just by selling credits/turns to users. Like i've said above, i've been programming and running online games for over 5 years, and anyone who has a turn based game should know thats what kind of income can be made from something like this.
NOTE: This game was programmed 100% by myself, and I am choosing to sell this game because I do not just have the time to manage a website at the moment. This game is the only existing game of its kind, the source code will not be resold, and you will own all rights.
Asking Price: $10,000 usd
--- PM's only please. ---