3D-Camcorder.com
3D-Camcorders.com
Nice Domains
Very cheap 3d camcorder http://www.itproportal.com/portal/ne...nches-firebox/
Panasonic Launching 'World's First' Consumer 3D Camcorder $1400 http://www.pcmag.com/article2/0,2817,2367086,00.asp
Regards
Ralf
3dcamcorder.de
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Dan
my new names, dont like hyphens but I guess its the next best "affordable" type?
3D-Computer.com
3D-Laptop.com
3D-Laptops.com
3D-Mobiles.com
3D-Phones.com
3D-Camcorder.com
3D-Camcorders.com
I am also interested in how exactly the hyphen affects these domains (or any domains). According to some articles I've read, Google actually likes the hyphen when it considers ranking sites, because the bots find it easier to work out which are the words that make up the domain name. On the other hand, it's claimed that human beings prefer that there be no hyphens.
In the case of 3D, I find the issue even more puzzling. Sometimes I've seen it written as 3-D, which would mean that a hyphenated domain could be 3-DXXXX.com, or 3-D-XXXX.com, the latter having too many hyphens for my liking in terms of aesthetics (which I do realise may not interest most humans, let alone bots). On the other hand, I think that 3D followed by a hyphen makes sense, especially where without it a domain might be hard to interpret, for example, where the 'd' is followed by a vowel that might make it look like the first letter of a word different from that intended - 3da/3do/3di, and so on . Am I looking at this skew-ways?
I think movie production company's, movie director's etc... will require "screenplays" to be written in a more elaborate & specific way...to save them time and money.
So screen writers are really going to have to learn many new tricks, techniques etc...when writing a screenplay that is to be shot in 3D.
Popularity of 3-D is affecting how screenplays are written
Some filmmakers fear the technology will eventually dictate which films are greenlighted.
http://articles.latimes.com/2010/apr/25/entertainment/la-ca-3ddirector-20100425
This " Shelley DuVal" Is all over 3D ~ I was going to register: 3dchoreography .com..but she reg it in June.
I have noticed by a lot of the 3d domains I have tried to reg...her name sure pops up a lot....she has some really good ones IMHO.
Hi Maille...
I do not know what I can add....
I think what is effected the most how the "screenplays" for 3d movies are written, has all to do with the different types of action and movements the director(s) and actor(s) can do....if you have to much 'wild movements' say or 'special effects" etc.....it can come off the screen to the audience in a very bad way.
Spacing of movements and actions is much much different...in order to make a good quality 3D movie etc...
3dscreenplays .com
3dmoviecreenplay .com
3dmoviescript .com
3dmoviescripts .com
3dmoviescriptwriter .com
3dscreenwriters .com
3dscreenwritertutorials .com
3dscreenwritertutorial .com
3dscreenwriterblog .com
3dscreenwriterforum .com
Will they be worth more or less than their reg fee? - like most everything, only time will tell...but I have a feeling I will at least 'break even'.
BTW: Please take ALL my post on "3D"....with a "grain of salt"... AS I have NEVER seen anything in "3D" yet!
Talking stereoscopic 3D with Mick Hocking
The man in charge of 3D games development at Sony Computer Entertainment Europe discusses this amazing new technology with eu.playstation.com.
Why is the team at Evolution Studios best suited to 3D development?
We at Evolution have been messing around with 3D for about five years. Whatâs more, I employ two guys who were previously at British Aerospace, Ian Bickerstaff and Simon Benson, and theyâve been working on 3D for 16 years, building flight and F1 simulators. So we were pushing the technology before SCEE even started talking about making games in 3D. It was a nice coincidence that we were doing a bit of prototyping on a small scale and then we heard the company was actually interested in making 3D games, so it was very natural that we got all of our stuff converted first. And, because we had the knowledge, we were able to help educate everyone else about how to convert into 3D.
Having followed the technology for that many years why do you think itâs started to explode in the past year or so?
What we have now is a convergence of very high quality displays at affordable prices that can show really high quality 3D combined with great content. What weâre seeing with the power and ability of PlayStation 3 is really high quality 3D stuff thatâs going to make people want to go out there, buy the TVs, upgrade the console and enjoy the whole 3D experience. And I think thatâs the first time weâve ever been in that position.
The other factor is that many cinemas have been upgraded to digital in the past few years and thatâs very good for the publishers as they can control the distribution of film now. Good quality 3D is compelling, itâs amazing to watch, people want more of it and weâre following it up with good quality gaming.
What was the âeurekaâ moment for you in terms of seeing this technology in games?
The first time we got a driving simulator running in 3D, about five years ago, we came away absolutely amazed. Driving is one of those experiences where you need depth to really do it well; youâre perceiving speed, youâre trying to plan your breaking point, trying to find where to put your car in a corner. Itâs no coincidence that all the F1 teams now train their drivers on 3D simulators.
Whatâs really amazing is that we are now starting to understand 3D in a creative as well as a technical sense. The games that you will see coming out in 3D are mind-blowing; we are really starting to exploit 3D and understand how to use it as a medium in the games and I find that really exciting.
What hurdles do developers face when creating a game in 3D?
The main consideration is that we are already pushing PlayStation 3 to the maximum in terms of processor power and so a lot of optimisation has to be done on the games running in 3D. Itâs not a significant amount of cost in terms of the rest of the development budget which is great for us because we can add 3D content to games and we donât have to adjust the price to do that. Some games that have got a lot of pre-rendered content are more tricky in that theyâve got to have a 2D as well as a 3D version of the rendered content. So in that case, there probably will be a bit more of an impact on the development cost although we still donât think it will be that significant.
What do you think of the possibilities of combining PlayStation Move with 3D?
I think itâs very, very exciting. What weâve done with PlayStation Move is to take that spatial control of gaming into a very accurate and very dynamic realm; itâs really taking it to a new level. You can just imagine the possibilities of controlling something in 3D outside of the screen and looking at it being controlled in 3D within the TV screen. Whatâs fantastic for us is that this is the first time this has ever been done. The games weâve already converted are great fun and weâre still only dipping our toe in the water. Once we educate all of our teams on how to create 3D content and how they can use PlayStation Move in 3D, you can just imagine what theyâre going to start producing.
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